Game Development Portfolio

Dino Wars (Android, iOS)

Max Gaming Studios, Kung Fu Factory, Flare Games - 2017 (Soft Launch, In Development)

  • Invasion-style world map tech creation of visual effects and client-side functionality capable of handling ~150 zones and 250+ nodes based off of a flexible image-based backend for both terrain stamping and selection

  • FTUE architecture design and implementation driven by configurable designer-driven JSON data

  • Battle and Outpost deployment blocker grid algorithm improvements

  • Performance profiling and optimizations

  • Feature maintenance and bug fixing

Dark Horizons: Mechanized Corps (PC, Mac, Linux)

Max Gaming Studios - 2017 (Steam Early Access Beta)

  • Shader design and creation for mech loadout previews and mech customization including two tone colors, camo patterns, nose decals, arm/leg decals, and a grunge/damage slider

  • Design and implementation of UI system workflows and code architecture

  • Layout and functionality implementation for most main menu panels, windows, popups, and widgets

  • Assisted in project planning discussions including UI design, gameplay features, and lore

Adventure Time: Card Wars Kingdom (Android, iOS)

Max Gaming Studios, Kung Fu Factory, Cartoon Network - 2016

  • Spell Burst effects creation for 1/3'rd of the game's cards

  • Character and camera effects implementation for Seasonal Events

  • Low res asset generation and optimization via editor tools

  • Android deployment and Live Ops support

  • Feature maintenance and bug fixing

WWE: Champions (Android, iOS)

Max Gaming Studios, Kung Fu Factory, Scopely - 2016

  • Client side leader board and inventory feature creation

  • Platform-specific achievement and IAP implementation

  • Performance profiling and optimization

  • Android deployment support

  • Feature maintenance and bug fixing

Breaking Bad: Empire Business (Android, iOS)

Max Gaming Studios, Kung Fu Factory, Phase One, Scopely - 2016

  • Client side live events and leaderboard implementation

  • Data management, loading, and build size profiling and optimization

  • Android deployment support

  • Feature maintenance and bug fixing

Card King: Dragon Wars (Android, iOS)

Max Gaming Studios, Kung Fu Factory, Crooz - 2015

  • Asset bundle generation and loading system creation

  • Performance and build size optimization

  • Platform-specific IAP implementation and deployment support

  • Unity version upgrade support

  • Feature maintenance and bug fixing

Hatch-It (Android, iOS)

Multivarious Games - 2015

  • Shader creation for much of the game, including the various toon shaders and a flow mapped water shader

  • Integrated lighting system construction that combined the game's lighting, fog, shadows, and post process effects into a single easy to use tool

  • Design and implementation of a tile-based level creation system and workflow

  • Modeled, animated, and made effects for the robot main character

  • Additional effects creation for many other particle systems in the game

  • Laid out most of the UI including functionality implementation

Mega Moves (iOS)

Multivarious Games - 2014

  • Creation of a wide verity of visual effects including faked reflections for the game pieces, game piece movement animations, board glow, and movement indicators

  • Feature programming assistance and game testing

  • UI revisions

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